The Daus card has this Sigil naturally, and while this Sigil can be transferred to other cards, The Daus has a unique ability that causes it to strike any creature that attacks one of its Chimes.Ī copy of a card with this Sigil will be created in the player's hand when it's played.Ī Dam is created in each empty space next to a card with this Sigil when it's played. When played, creatures with this Sigil grant the player a random item if they don't have 3 items already.Ī 0/1 chime is created on each empty space next to a card with this Sigil when it's played. If a card with this Sigil dies, the frozen creature thaws and is played in its place. A card with this Sigil and the Unkillable Sigil can immediately replace itself. When a creature is killed in combat, if a card in its owner's hand has this Sigil, it's automatically played in that space. When a card with this Sigil is played, the player can search their deck for any card and put it in their hand. When sacrificed, cards with this Sigil count as 3 blood instead of 1.Īny creature next to a card with this Sigil gains +1 power. The creature submerges itself during the opponent's turn and opposing creatures attack their owner directly. Some cards transform into a different form entirely or have hidden abilities, but most transform into an "Elder Form" with an +1 attack power and +2 health.Ĭreatures across from a card with this Sigil lose one power. When an opposing creature is played across from an empty space, creatures with this Sigil will move to that space to block it from attacking the player directly.Ĭreatures that would normally attack creatures with this Sigil do not.Ĭreatures with this Sigil grant four bones when they die instead of one.Ĭreatures with this Sigil do not die when sacrificed.Īfter the number of turns indicated on this Sigil, the creature will transform into a stronger creature. Strike opposing space to the left, right, and directly across from creatures with this Sigil.īlock opposing creatures with the Airborne Sigil.Ĭreature with move in the direction the Sigil indicates at the end of the owner's turn, and any creatures in its way will be pushed in the same direction.Ī creature will move in the direction the Sigil indicates at the end of the owner's turn.Īny creature damaged by this card dies regardless of its HP.Ī copy of a card with this Sigil will be created in the player's hand when it dies.Ī creature with this Sigil will move to an empty space that would be struck to block and take the hit instead.Ĭreatures that strike this card are dealt a single point of damage. Strike opposing spaces to the left and right of the space directly across from creatures with this Sigil. Related: How to play the Kaycee’s Mod for Inscryption AirborneĪttack the opponent directly by flying over any opposing creatures.
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